Martial Arts
Heavenquaker Spear

Heavenquaker Spear

Melee DPSMelee DPS
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Bellstrike - UmbraBellstrike - Umbra

A combo-focused spear that ramps its power based on hit count, transforming its skills into stronger variants as buffs escalate from Water Drop to Spring Surge to River Flow. Heavenquaker Spear rewards players who maintain long, uninterrupted chains of hits to unlock high-damage finishers and enhanced debuffs. Its wide sweeping attacks, follow-up combos, and scaling effects enable powerful area damage in both solo and group content. This weapon excels when paired with martial arts that add crowd control or help maintain enemies within melee range.

Skills

Sober Sorrow
Martial Art Skill12s cooldown

Sober Sorrow

Spin the long spear with full strength, performing six consecutive sweeping attacks against nearby enemies and dealing massive damage. After the skill ends, gain buffs for 12s based on the number of combo hits achieved: Fewer than 5 hits: Gain Water Drop. 5 or more hits: Gain Spring Surge. More than 10 hits: Gain River Flow.

Press Q

Sweep All
Special Skill1s cooldown

Sweep All

Swing the spear to deal damage to nearby enemies. The attack is enhanced when you have the following effects: Water Drop: Deals moderate damage. Spring Surge: Increases damage and attack range, and reduces the defense of the hit target. River Flow: Further increases damage and attack range, reduces the defense of the target, and applies Bleed.

Press ~

Spear - Conversion
Weapon Switch3s cooldown

Spear - Conversion

Switch weapon to spear and perform a sweeping attack.

Press TAB

Spear - Light Attack
Light Attack0.2s cooldown

Spear - Light Attack

Swing a long spear to perform up to four light attacks.

Press LMB

Spear - Heavy Attack
Heavy Attack0.2s cooldown

Spear - Heavy Attack

Swing a long spear to perform up to four light attacks.

Press R

Drifting Thrust
Charged Skill0.2s cooldown

Drifting Thrust

Let's drink chrysanthemum wine today; tomorrow, we will part ways. Consume Endurance to charge, then unleash a flurry of thrusts with a long spear, dealing multiple hits to enemies ahead. Grants Fortitude during the skill.

Hold R

Effects

Fortitude

Immune to all but Crowd Control when hit.

Water Drop

Increase HP damage dealt by 10%.

Spring Surge

Increase HP damage dealt by 15%.

River Flow

Increase HP damage dealt by 20%.

Bleeding

Deals continuous HP damage over time, stacking up to 5 times.